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	<title>Gamasutra Member Blogs: From surviving layoffs to team-based mechanics</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-3515/gamasutra-member-blogs-from-surviving-layoffs-to-team-based-mechanics.html</link>
	<description>In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as surviving layoff roulette in the game industry, designing multiplayer team-based mechanics, and more. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting ...  </description>
	<author>Import</author>
	<pubDate>Thu, 27 Sep 2012 12:56:27 GMT</pubDate>
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	<title>Get a job: PopCap and others hiring now on the Gamasutra jobs board</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8170/get-a-job-popcap-and-others-hiring-now-on-the-gamasutra-jobs-board.html</link>
	<description>In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent ...  </description>
	<author>Import</author>
	<pubDate>Sat, 27 Oct 2012 10:45:55 GMT</pubDate>
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	<title>Postmortem: 5 lessons learned making Diamond Dash mobile</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8172/postmortem-5-lessons-learned-making-diamond-dash-mobile.html</link>
	<description>Christopher Parschat is Head of Studio at Wooga, one of the biggest social game developers in the world. He was the company's first employee back in 2009 and has worked on social arcade hits such as Bubble Island and Diamond Dash. Here he talks about the transition Diamond Dash made from Facebook to mobile and the five steps developers can take to ensure that transition as smooth and successful as possible. It all started in ...  </description>
	<author>Import</author>
	<pubDate>Sat, 27 Oct 2012 10:45:55 GMT</pubDate>
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	<title>Behind Binding of Isaac's blasphemous success</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8646/behind-binding-of-isaac039s-blasphemous-success.html</link>
	<description>Edmund McMillen's The Binding of Isaac is an unlikely indie best-seller, and he knows it. "I knew Isaac was special, but if you asked me to bet on whether Isaac would sell over one million copies in less than a year, I would have bet against it," McMillen writes in the postmortem for the November 2012 issue of Game Developer magazine, "It was designed to be a niche hit at best." He adds, "I had ...  </description>
	<author>Import</author>
	<pubDate>Tue, 30 Oct 2012 13:36:28 GMT</pubDate>
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	<title>G4 canceling its video game shows</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8173/g4-canceling-its-video-game-shows.html</link>
	<description>Newsbrief: Cable channel G4 will end its two long-running programs that cover video games, X-Play and Attack of the Show, at the end of the year. Launched on the ZDTV network in 1998, X-Play (previously known as GameSpot TV and Extended Play) has been one of the very few television shows dedicated to video games in the U.S.. The half-hour show features game reviews, hands-on demos, trailers, and more. Attack of the Show began airing ...  </description>
	<author>Import</author>
	<pubDate>Sat, 27 Oct 2012 10:45:55 GMT</pubDate>
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	<title>How did a relatively unknown studio take the LittleBigPlanet reins?</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-3514/how-did-a-relatively-unknown-studio-take-the-littlebigplanet-reins.html</link>
	<description>Just a few days after launch, LittleBigPlanet PSVita has an aggregate score among the most favorably-received titles on Sony's new portable thus far -- at a time when the Vita, off to a slow start, needs a star. And its developer, little-known Tarsier Studios, achieved a success against formidable odds. It had to inherit Media Molecule's acclaimed brainchild from that studio as it moved on to new projects. And it had to design the beloved ...  </description>
	<author>Import</author>
	<pubDate>Thu, 27 Sep 2012 12:56:27 GMT</pubDate>
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	<title>The headache of not being able to tell players your plans</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-3520/the-headache-of-not-being-able-to-tell-players-your-plans.html</link>
	<description>"If you are an indie developer, I'd say to never get yourself into a situation where you can't talk about what you are doing."- Hello Games' managing director Sean Murray cautions developers against making agreements that prevent them from talking directly to their fans. The studio caught a lot of flack from PlayStation 3 owners and fans when it released an Xbox Live Arcade sequel to Joe Danger but no PlayStation Network version (the original ...  </description>
	<author>Import</author>
	<pubDate>Thu, 27 Sep 2012 12:56:27 GMT</pubDate>
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	<title>The Man in the Cape highlights this week's Best of Indie Games</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8168/the-man-in-the-cape-highlights-this-week039s-best-of-indie-games.html</link>
	<description>This week on "Best Of Indie Games," we take a look at some of the top independent PC Flash/downloadable titles released over this last week. The delights in this edition include a snappy experiment in interactive fiction, a twin-stick shooter that boasts a quirky premise and an eclectic soundtrack, a physics-driven action game starring an unusually destructive feline, plus a new game pick from Indie Royale's recent Fall Bundle. Here's some recent highlights from IndieGames.com: ...  </description>
	<author>Import</author>
	<pubDate>Sat, 27 Oct 2012 10:45:55 GMT</pubDate>
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	<title>In-depth: Bitsquid Foundation Library</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-9509/in-depth-bitsquid-foundation-library.html</link>
	<description>In this reprinted #altdevblogaday in-depth piece, BitSquid co-founder Niklas Frykholm shares a new minimalistic "foundation" library that's meant to serve as a starting-off point for open source projects. Today I want to talk a bit about the Bitsquid Foundation Library that we recently released on Bitbucket (under the permissive MIT license). It's a minimalistic "foundation" library with things like memory management and collection classes. The idea is to have something that can be used as ...  </description>
	<author>Import</author>
	<pubDate>Mon, 5 Nov 2012 11:07:56 GMT</pubDate>
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	<title>Video: Taking games beyond the living room</title>
	<link>http://www.scripts-demo.com/ab-directory/news_item-8647/video-taking-games-beyond-the-living-room.html</link>
	<description>Most of the time, offline video games support one or, at most, a handful of players at a time. But sometimes, developers find ways to bend the rules and create local games that extend far beyond the confines of the living room. Take Renga, the 100-player local co-op game from independent developers John Sear and Adam Russell. The game literally takes place in a full-sized movie theater, and allows players to work together and solve ...  </description>
	<author>Import</author>
	<pubDate>Tue, 30 Oct 2012 13:36:28 GMT</pubDate>
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